The Sign In Experience

Your player’s first encounter with your game during their very first session will be with the sign in desk.  This section of the game experience is overlooked despite its importance in setting the scene for players – especially new players.  Will they feel welcomed and refreshed?  Or confused and frustrated?  You can make this process smooth or onerous depending on how well you resource the desk and how many volunteers you get.

Each LARP will have a different selection of tasks that need to be completed during sign in.

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Creating LARP Rules Pt 7

Typical Rulebook Progression

Naturally different rulebooks are designed for different purposes but typically there will be a flow from general knowledge to more specific knowledge. So if there’s information *everyone* needs to know, it should typically be put at the front. If there’s information only some folks need to know, or which will be rarely spoken about, you can put it toward the end.

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Creating LARP Rules Pt 6

Revision Tricks

When revising your rulebook, it’s important to give yourself adequate time between revisions so you have fresh eyes. Most revisions will do with around 2 weeks break between them but your last revision should be around 8 weeks as you’ll need to a decent gap so you can better notice any issues.

So what are some revision tricks?

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Creating LARP Rules Pt 5

Memory Tricks With Rule Creation

Standardise it. The easiest trick with this is to standardise where possible. If green lights means radioactive than I’m sorry but all your green glowies now emit radiation. Nope, you can’t use a green light to show that doors are locked / unlocked. Use a green image instead but don’t make it glow.

Poster it. If you have a mechanics’ work station where all the engineering feats occur, you could frame a somewhat in-game poster describing how the engineering skill works. This way folks can easily see what they need to know at a glance. This can be especially important with mini-games with lots of moving parts like an alchemy station where the ingredients matter. In fantasy games, you could go with parchments, scrolls and small tomes.

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