This rule is the most important but the hardest to follow through considering the limited resources available to a Game Master. It’s also tricky because the players are often moving through a complex world and there’s always going to be entities, groups and even individuals who are far more powerful than them.
Encourage interactivity. Always. If you can find a way to make something dependent on player actions, go for it.
Share the spotlight. This is where skill variety, character ties or factional connections can really shine. Find a way to keep everyone involved and connected in the story.
Even when NPCs are talking to each other, player involvement should matter. If two NPCs are going to have at each other, keep it short and snappy and let PC interactions dominate the discussion. If they throw out a few comments here and there, make those comments matter.
Continue reading “RULE NO. 1: Don’t Diminish The PCs! “
While some players are eager to try new games, others are pretty happy with what they’ve got and don’t really want to try anything new. There are new rules to learn, new techniques required to succeed, and they just not be jazzed about the genre. So what can you do when you’re really excited about trying a new game and one, or more, of your players aren’t?
Firstly, sit down and have a chat with all of your players both individually and as a group about why you want to run the game. Tell them what excites you about it and how long you’ve been thinking about it. Most players will be sympathetic if there’s a game you’ve been yearning to run for years even if they have no personal interest in it.
Once they understand your enthusiasm, find out what they think about the game you’re offering and what kind of game they prefer. See if they’re willing to at least try the game and offer to let them play without having to learn any of the rules. Let them know some of the most useful techniques in that style of game so that they can feel confidant playing it. You want to set the entry barrier as low as you can.
Continue reading “Encouraging Players to try a New Game”