If they’re not too sure about trying something so different, ask them to give it a session or two before making a decision and run them something designed to finish in a couple sessions. Most players are willing to try something new that their Game Master cares about, especially if they know they can always return to their favourite genre soon.
Continue reading “Balancing Act 1: Personal Investment”Balancing Act 1: Personal Investment
Horror is a delicate thing and it can only work if the players are willing and able to let it work. So first have a chat about the guiding principles of the game. Let them know that mobile phone distractions, out-of-character banter and chasing after the enemy to fight it headlong will kill the vibe. See if they have any ideas on how to help the horror grow.