The 10 Balancing Acts of Horror

I have always been fascinated with the horror genre. I think its the queer mix of humor in the face of adversity, the strain of watching others in jeopardy, the fright factor of scary concepts, and the grittier ker-thunk of wretched realism which takes a look at just how bad a certain something can be. Since I’ve always loved horror, I’ve always wanted to run it.

The trouble is that a horror game is bloody hard to run.

After all, a horror game is a tight rope walk between opposing concepts, some of them intrinsic to the genre and others to the format of role playing. So to help wrap my head around what to do and how to do it, I’ve written up a series of articles on how to deal with the issues of balancing the various needs of the game to bring out the most horror potential.

Please note that this series of weekly articles is focused on both LARP and tabletop games though the monster article has a focus on LARP.

Horror Tips 1: Personal Investment

Horror Tips 2: Dealing with Dread

Horror Tips 3: Pacing

Horror Tips 4: Monsters (focuses on LARP)

Horror Tips 5: Playing Environment

Horror Tips 6: Props

Horror Tips 7: The Flow of Information

Horror Tips 8: Scaring the Players

Horror Tips 9: Death vs Continuity

Horror Tips 10: Threatening Nature

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