The 10 Balancing Acts of Horror

The trouble is that a horror game is bloody hard to run.

After all, a horror game is a tight rope walk between opposing concepts, some of them intrinsic to the genre and others to the format of role playing. So to help wrap my head around what to do and how to do it, I’ve written up a series of articles on how to deal with the issues of balancing the various needs of the game to bring out the most horror potential.

Please note that this series of weekly articles is focused on both LARP and tabletop games though the monster article has a focus on LARP.

Horror Tips 1: Personal Investment

Horror Tips 2: Dealing with Dread

Horror Tips 3: Pacing

Horror Tips 4: Monsters (focuses on LARP)

Horror Tips 5: Playing Environment

Horror Tips 6: Threatening Nature

Horror Tips 7: The Flow of Information

Horror Tips 8: Props

Horror Tips 9: Death vs Continuity

Horror Tips 10: Scaring the Players

7 responses to “The 10 Balancing Acts of Horror”

  1. […] it in the comments below. If you’d like to check out other articles in the series, go over to 10 Balancing Acts of Horror for more […]

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  2. […] What’s your advice for managing information flow in a horror game? Also you can read more articles on the topic of horror games over here. […]

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  3. […] So how have you engaged the senses to improve the ambience of a room? Do you have any advice on how to create a location conducive to horror? Also if you’d like to read more related articles, check out the 10 Balancing Acts of Horror! […]

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  4. […] If anyone’s created any really awesome props or have ideas for ways to engage the senses, mention so in the comments below! You can check out other articles on running horror games over here. […]

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  5. […] Well, those are a fair few ideas at least. You can find more in our 10 Balancing Acts of Horror. […]

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  6. […] If you want to learn more horror tips and tricks, check out our 10 Balancing Acts of Horror. […]

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  7. […] If you want to learn more horror tips and tricks, check out our 10 Balancing Acts of Horror. […]

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