Previous to this session: The player characters make contact with a group of refugees and fugitives from a machine cult that cybernetically augments its operatives who are currently living in an old radio station in the middle of nowhere. Their communication happens online, and unfortunately something terrible lands in the chat room, causing irreparable damage to one of the fugitive’s neural augmentations, requiring immediate medical attention. Being one of the few groups with air transportation (tiltjets), they fly over to visit and arrive just in the nick of time.
Continue reading “LARP SPOTLIGHT: Limbo Run”LARP SPOTLIGHT: Limbo Run
Limbo Run is a session that occurred midway through the Seekers Campaign. The events are set on a post-apocalyptic alien world where humans have been struggling to survive both zed infestations (living, fast “zombies”) and mutant psykers who are each driven to destroy sentient life.