Players Planning for Success

dsc_0093Okay, so let’s say your character has a really big goal that can’t be managed through a full frontal assault.  You either need to politically tear down your enemy, gather the evidence required to indict them or set yourself up to have some sort of strategic or tactical battle to come. Let’s take a Vampire: the Requiem example and say you want to erode the head of Clan Ventrue’s power base and humiliate him until the entire clan refuses to have any dealings with him.

No easy task. If you start by hurling baseless accusations around, or take a step wrong, you’ll likely end up being the one humiliated … or even murdered. So what do you do? How do you take control in this situation?

Firstly you need to keep accurate notes on your enemies.  Find out their motivations, likes and dislikes, allies, enemies, assets and other resources.  Find out the same information on those allies and enemies.  Get the best perspective on the situation that you can and record it because if you don’t than you will forget it.

Then brainstorm some options with your own allies, jotting down (OOC at least) each and every idea for both short-term and long-term plans.  It’s easy to just toss around thoughts verbally without writing it down, but if you don’t, you’re likely to forget half of your best ideas and get distracted by a less-than-ideal option that seemed easiest at the moment.  If they’re all written down, you can also go back to other ideas once you’ve fully nutted out whichever idea seemed the most valid in the moment.

If you’re looking for new ideas on how to achieve those goals, perhaps take a look at your character sheet and brainstorm a list of ways you can use each skill or supernatural power to achieve your goals.  Oftentimes we forget what we have on our sheet or don’t realise the unusual ways we could use Survival or Socialize to achieve our goals.  Perhaps we could get their childe drunk in a bar or track their ghoul’s movements through the parklands after an Elysium.  Some of your ideas might be terrible.  That’s fine.  Jot them down and move on.  The brainstorming phase isn’t a good place for criticism as that can dry up your ideas.  Weed out silly ideas once you move into reviewing your lists.

It can also help to do some research into how other people with your character’s skill-set might manage the situation.  Read some books on CIA advice when looking at recruiting moles and manipulating events in your vampire book.  Check out the Writer’s Guide to Police Procedure or Forensics: A Guide For Writers (in the Howdunit series by D.P. Lyle, M.D.) when trying to determine some useful tactics your ex-cop might use (writer’s guides are great for outlining situations most likely to come up in a fictional universe).  After all, you’re probably not a secret agent or a police officer so it makes sense that you might not see things the way your character would … and you may be missing the right opportunities.

Finally it pays to know your game master and the genre assumptions appropriate to their games.  Every game master has their own biases in terms of whether it’s a good idea for vampires to attempt to manipulate the police or not.  Or whether it’s better to lay out precisely what your character is doing or to just call for a roll and let them tell you what tactics you use.  It may seem like a meta-game choice, and it can be if taken to extremes, but if you keep it to simple details related to how the world itself, or the mechanics, vary from the norm then you’ll do just fine.

What other general tactics can a player use to help their character’s plans succeed?  What are some pitfalls to avoid?  What do you think?

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