In a Viking-inspired nation, five clans who have been united under the same banner meet at monthly moots to discuss the issues that arise. Right now the issues include the mysterious storms surrounding the island suddenly vanishing, allowing orcs, dwarves and another human civilisation to finally visit them, bringing their own intrigues and issues with them. The elves, an ancient race, step forward from their swamp dwellings to weigh in on the discourse with unknown reasons behind their actions. This is a political LARP but it does have some boffer combat elements where people who wish to can duel with (latex) swords.

Previous to this session: Nothing.  This is the first session.

Session Begins: The hall is set up with five tables in a U-shape surrounding a central table.  Each of the five is for a different clan and is decorated accordingly.  The orcs are brought in chains to answer for their attacks on the Boar Clan and they are sat in the corner of the room until it’s their turn to speak (though they can listen and call out during other speeches).  The elves come in as guests of the Elk Clan, the dwar as guests of the raven clan, and the other human society, the Ersellians,  as guests of the Horse Clan.

The Boar also had one of their own in chains who had deliberately attacked some of the other clans to amass his own power.  The Boar demanded the right to best him in combat, and all four of them attacked him with (latex) sword and shield but found him inhumanly powerful.  Eventually they bested him though it was difficult to do as his wounds seemed to regenerate before their very eyes.

Then there is time for the groups to separate and speak with one another, but then the speeches of all these strange outsiders happen.  The elves have a ritual where they offer a sparkling gold drink out of a glass skull to all the heads of each clan.  They also requested official recognition of their land, which fell within the territory of one of the Elk Clan.  Their request was accepted.  The orcs apologise for their attacks – they had thought the Dervin were Ersellians who had conquered their land.  The dwar wanted to open up trade with the Dervin people.  The Ersellians merely wanted to open up schools in Dervin lands.

The meeting then broke up for further discussion and snacking on food brought out on wooden plates and bowls.  Each outsider group had to find a clan that they could temporarily join and the various groups tried to learn about the other.

The meeting then continued with the orcs joining the Boar, the elves joining the Bear (based off the roll of a dice), the Ersellians joining the Horse, and the dwarves joining the raven.

The body of the slain Boar, which had been thrown outside, had gone missing, and so the druids cast a ritual to find where it was.  They etched drawings in the soil and paced the circle chanting to represent the ritual casts, but the ritual backfired, and the primary caster fell injured to the ground.

There was more that happened but as it’s a political game much of it isn’t known to me.

Occupation of Lilydale Overview

IMG_3578.JPGOccupation of Lilydale revolved around two main factions — the Godegian villagers and assorted traders who lived and moved peacefully across the land and the Cregan packs and rangers who were trying to occupy it by force.  The titular Lilydale was the village we were focusing on — the village we, the Cregan pack, were occupying.

The original Cregan pack included a wildly hedonistic Rhaegar, half-born Alpha who had killed the full-blooded Alpha in his sleep.  Alphas in this world was not only a role — the head of the pack — but often referred to a bloodline which gave rapid regeneration and incredible strength.  As a half-born, Rhaegar was still terrifying compared to the average Cregan — but he was not unkillable if enough attacked him at once.  His rapid regeneration was demonstrated by his high health points (10 which returned over time, though we weren’t told at the time what his actual health points were) and his strength (he could permanently break a weapon or limb by hitting it and saying Break).

The average Cregan had 5 health points, combat-trained villagers had 4 health points and untrained villagers had 3 health points.  And that’s before you added on armour for the Cregans which made killing them a rather difficult proposition — an important factor when you want them to maintain control.

I played two characters:

  • Evzenia, Binding Wolf, who was responsible for breaking in slaves
  • Suzanna, goat herder and thug, who arrived with her sister and whose best friend was in Part II of the story.

I’ll describe what happened to them over the weekend in the following articles.