Dancers: S1. Spring’s Session Summaries

Season 1 Spring’s Start Summary

The gathering began with people in their various seasonal courts, each court at its own table, to discuss matters.  The crown shifted from the Winter King to the Spring King and they then swore their freehold pledges.

They then went to the goblin market where they met the powerful Swamp Hag – a figure who might be banished True Fae, powerful changeling or sorcerous hob and whose wares are both more expensive and more valuable than what the other have stalls available.  Cece brought her human friend along which caused a lot of the other changelings much concern as they were worried the goblin market might kidnap him for trade to the True Fae.

Continue reading “Dancers: S1. Spring’s Session Summaries”

Dancers: S.1 Winter Session Summaries

Season 1 Winter’s Start Summary

The Autumn Queen passed on the monarchy to the Winter King, in so doing her magical crown dissipated and his grew upon his head.  After the changelings swore the Freehold pledge once more, King John Jones made it illegal for anyone to outright lie to him.  One of the changelings, Asura,  later gave the Winter King some artwork as a gift in trade for earlier services.

Several members of a neighbouring pro-corporate Freehold, the Network of Suits and Dreams, came by to offer their services and entry into their entitlements (special associations of changelings with extra powers).  The Network of Suits and Dreams are largely employed in the megacorp “OnDemand Media” and rarely visit the magical lands of the Hedge for fear of the True Fae.

The Network brought along a professional fetch-hunter so she could offer her services.  Fetches are duplicates of the changelings who the True Fae leave behind to live the changeling’s life for them so no one knows they’re gone.  Most of the player’s changelings are the sort who left their fetches alive to live their lives in their stead as few felt confident in re-taking their old lives, so her presence was tension raising. 

The Summer Court brought out their magical duelling circle so various courtiers could try their strength against each other without fear of permanent injury.  The fetch-killer duelled Theseus in the duelling ring and lost.  Then later in Hound’s duel, the strange corruption within that Player Character (PC) burst free, and supernaturally sharp claws burst through his nails, hurting him but aiding him in the fight.  Afterwards, he couldn’t retract his claws.

The changelings also got to spend time with several werewolves and a necromancer called Alex and learned more about the world around them.

A hob called Scorpion arrived so Ricky and Mardane, two PC changelings, could install an augmentation they sold to the goblin market the last time they had been.  She wanted a new arm to replace the one Theseus ripped off a few months ago.  They set up a surgical bed in the middle of the freehold and got to work installing one to great success.

Season 1 Winter’s Middle Summary

This session was the Winter’s Ball where everyone dressed up to the nines.  They had just rescued the old winter king, Brian, from Cheiron and he came in to thank them and to announce that it was too dangerous for him to remain in the city and so he was going to move away to an unknown location.  This was a devastating blow to King John Jones who had hoped he could pass the crown on to Brian.

At the end of the Ball, the King built a fire (actually a box with some lights in it) and invited every citizen of the freehold to cast something symbolizing their secrets or their old human life into the blaze.  Some changelings wrote letters to mortals who will never read them or confessions that will never be read.  Those joined other symbolic items on the blazing heap.

As Game Masters, it was a lot of fun reading the notes the PCs left in the blaze since, naturally, there was no real fire.

Season 1 Winter’s End Summary

This gathering occurred online using a voice program called Discord with multiple voice and chat channels so everyone wasn’t stuck in a 20-player conversation and could split off into different rooms.  We chose to do this as there was a Covid-19 outbreak in Adelaide in the real world and we couldn’t meet in person. 

Since between sessions there had been a raid on the Cheiron megacorporation to rescue King Brian only a month ago and changeling-inspired protests by the DLA (Detroit Liberation Army) had spread across the in-game Detroit, we justified this by the changelings themselves meeting online to avoid the crackdowns and barricades that made it hard to walk the streets at night.

Dancers: S.1 Autumn Sessions Summary

Season 1 Autumn’s Start Summary

Autumn kicked off with a celebration in the Autumn Queen Octavia’s hollow (a house in the Hedge which is in the magical space between Fairyland / Arcadia and Earth).  The Summer Queen passed the monarchy over to the Autumn Queen who magically gained a crown of interwoven wooden sticks to reflect her power.

The party included a feast of sweets and drinks provided by the Autumn Queen and served by a hob.  The feast included items such as Easter Eggs filled with gummy worms (just punch a hole in each egg and feed them through) and cupcakes that would make you giggle (some of the snacks had little notes by them that explained their effect on a character).  Some of the drinks were in-game alcoholic but were actually made from cordial and lemonade (cocktails), apple juice (mead) and whiskey (iced tea).

Continue reading “Dancers: S.1 Autumn Sessions Summary”

Dancers: S1. Summer End Session Summaries

Season 1 Summer’s Start Summary

The session began at General Idalia’s warehouse, a highly secured location, with folks recently returning from helping werewolf allies in slaying the beshilu (rat/spirit hybrids that chew the boundary between our world and the spirit world, creating holes).  The changelings are certain the beshilu threat was now over.

The changelings gathered in their various courts to discuss matters before the freehold-wide meeting began.

General Idalia brought Telluk out on trial using the other monarchs as jury.  Telluk was accused of being a loyalist for Peter Pan and working against the Freehold.  Telluk told the freehold that they were acting under duress as their selkie skin had been stolen by Peter Pan and they were forced to act so that they could get it back and hopefully return to their life in the Little Mermaid’s land.  The monarchs sentenced them to be trapped in a magical mirror indefinitely until the situation could be resolved.

Season 1 Summer’s Middle Summary

We couldn’t get access to the venue as it was undergoing renovations in January so we gathered online again.  Instead of having the characters also go online, we instead decided to have them all go to a True Fae goblin market called the Carnivale of Secrets.  You see, during a between game event, a nasty True Fae called the Vinelion decided to camp out at the old goblin market and it spread vines bearing soul stealing fruit.  That old goblin market only protects it’s customers’ mind and body, not mind, body and soul, so the Vinelion was allowed to stay while the other True Fae who attacked it were banned.

What were those True Fae to do but make their own Carnivale of Secrets with impossible rides and amazing shows to put on as a protest of the Vinelion’s actions?

Now we couldn’t represent such a carnival in a hall so we used Discord instead.  We made multiple Discord text rooms which contained room descriptions and matching voice channels so people could gather in different “areas” simply by entering the relevantly named voice channel. 

In the market stalls’ text channels we added photos of each item and a name, giving the descriptions to those playing the stallholders.  We had a thread showing all the NPC head shots.  We used screen sharing to show a theatrical performance in the theatre (just a 5 minute snippet).  We embedded YouTube videos showing some crazy carnival rides.  It was a hoot to make.

We also made a section as a Hedge lake-side area again split into sub-areas with text chats and voice chats bearing the same name.  We had a bot playing music so folks would all be hearing the same things and could talk about it.  This was the first part of the game, before they went into the True Fae goblin market.

The freehold started at a summer celebration at the Hedge lake-side.  Theseus cooked sausages for everyone.  Ricky Racoon’s hedge beast companion went along even though Ricky’s player couldn’t be there.  The hedge beast got thrown into the lake at his own request.  Molly’s fae mount, a creepy horse called a kelpie, came rushing to her side when it thought she was in trouble.

After about an hour, the changelings went to the Carnival of Secrets, emboldened by a rather comprehensive promise of protection for all attendees.  Changelings and humans could only go during the three nights of the full moon and luckily it was one such night.

They had to deal with several True Fae including Sweet Alice’s fortune telling, the Director and Peter Pan at the theatre, Crypt Keeper coming down off one of his newly constructed rides, Prince Charming walking along and flirting with people, and the Little Mermaid in her stall.

They also met Scarlet, a changeling from another freehold called the Huddle of Forts & Lodges, who was busy trying to sell a human at the market.  They rescued and released the human and Scarlet declared war on them on behalf of the Huddle of Forts and Lodges.  Our PCs wondered if she had the authority to do that and decided to send an emissary to speak to the Huddle itself after game.

Since it was pretty easy for players to switch between PC and NPC, we had a lot of players doing brief NPC shifts which let us include hobs running spooky haunted house mazes, control the rides, run the stalls and even paint food into existence.

It was a really successful session considering the difficulties of online play.

Dancers LARP Session Summaries

Curious about how our games run?  Well, every game-line is different but we can give you some basic summaries from our cyberpunk Changeling: the Lost LARP called Dancers in the Neon Dusk.  Cyberpunk is a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology and powerful megacorporations.  The game is set in 2048 in Detroit.

Changeling: the Lost is a tabletop setting we have adapted to a LARP format.  Changeling is bout humans who were abducted by the Fae only to later make their way back through the Hedge (a borderlands between Earth and Arcadia) to return to the mortal realm.  They have the essence of Faerie within them, giving them access to certain powers.  It’s a tabletop game, originally, but we have modified the rules heavily to create a more rules-lite system.

Dancers in the Neon Dusk is a parlour LARP where combat is decided by dice with bonuses given from relevant skills and folks either describe or play out the fight through theatrical combat.  Everything else works through a simple “you spend glamour, you activate the thing,” or “you have the perk, you can do the thing.”  We even have a hacking game using a text adventure where people can look up people’s police records etc. if they get their name.

Those who are playing in Dancers in the Neon Dusk may consider these summaries to be in-game knowledge as word gets around about what happened.

You can find our session summaries in the pages below.  The links will activate as the posts go up – one every Tuesday until it’s up-to-date:

Season 1

Summer’s End Summary

Autumn’s Summary

Winter’s Summary

Spring’s Summary

Summer’s Summary

Season 2

Summer’s End Summary

LARP SPOTLIGHT: Dervin

In a Viking-inspired nation, five clans who have been united under the same banner meet at monthly moots to discuss the issues that arise. Right now the issues include the mysterious storms surrounding the island suddenly vanishing, allowing orcs, dwarves and another human civilisation to finally visit them, bringing their own intrigues and issues with them. The elves, an ancient race, step forward from their swamp dwellings to weigh in on the discourse with unknown reasons behind their actions. This is a political LARP but it does have some boffer combat elements where people who wish to can duel with (latex) swords.

Previous to this session: Nothing.  This is the first session.

Session Begins: The hall is set up with five tables in a U-shape surrounding a central table.  Each of the five is for a different clan and is decorated accordingly.  The orcs are brought in chains to answer for their attacks on the Boar Clan and they are sat in the corner of the room until it’s their turn to speak (though they can listen and call out during other speeches).  The elves come in as guests of the Elk Clan, the dwar as guests of the raven clan, and the other human society, the Ersellians,  as guests of the Horse Clan.

Continue reading “LARP SPOTLIGHT: Dervin”

Occupation of Lilydale Overview

Occupation of Lilydale revolved around two main factions — the Godegian villagers and assorted traders who lived and moved peacefully across the land and the Cregan packs and rangers who were trying to occupy it by force. The titular Lilydale was the village we were focusing on — the village we, the Cregan pack, were occupying.

The original Cregan pack included a wildly hedonistic Rhaegar, half-born Alpha who had killed the full-blooded Alpha in his sleep.  Alphas in this world was not only a role — the head of the pack — but often referred to a bloodline which gave rapid regeneration and incredible strength.  As a half-born, Rhaegar was still terrifying compared to the average Cregan — but he was not unkillable if enough attacked him at once.  His rapid regeneration was demonstrated by his high health points (10 which returned over time, though we weren’t told at the time what his actual health points were) and his strength (he could permanently break a weapon or limb by hitting it and saying Break).

Continue reading “Occupation of Lilydale Overview”