Most often when I hear complaints that a player doesn’t have enough plot, what they normally mean is there are serious issues preventing them from getting much out of the plot they do have. In some cases I’ve been able to show entire laundry lists of plot connections that a particular character has, but the player will sincerely feel that they don’t have any plot worth a damn. Often this boils down to one of several issues:
The player can’t do much with their plot hooks because other characters aren’t paying any attention to it for whatever reason. Interactivity in LARP is key so without other players buying into it, it can’t become part of the focus. This often boils down to other characters not realising the relevance of the plot you have to their character’s situation. Folks are often bombarded with stuff to do at most LARPs and during the quiet times they are busy trying to *find* stuff to do. This means that they won’t always pick up on the ramifications of what you’ve just said. If you’re finding it difficult to hook others into the plot you have, perhaps try the following:
- Look around the room and find those who are experiencing a quiet time for their character and then give them a summary of the situation. “Look, I know how to do Blah but I need Blah to do it.”
- Think about their character’s feeling sand needs and centre your issue accordingly. “If we get this done then we don’t have to do Blah which might save a lot of lives.”
- If that doesn’t work, exit the conversation in a character appropriate way and move swiftly to someone else and try a few times until you see someone’s eyes light up. Trust me, there’ll be people in that room who get what you’re trying to say and are keen to get involved. It might just take a few goes.
Plot seems minor and irrelevant compared to other players’ plots. Sometimes this is because the plot hooks’ connection to other characters or the central storyline is unclear. Sometimes it’s because the player isn’t confidant dragging other players into it or emphasising its importance. Sometimes it’s true. And sometimes it’s just a mismatch between the players’ interest and the plot hooks their characters have access to. Perhaps the hook you have might be loved by others, but not by you.
The path to engage with the plot isn’t clear. Your character has a strange dream but there are no mechanics on how to draw more details from that dream. Or the plot might not appear accessible even though it is — such as you might feel you can only approach your contact when the NPC shows up in-game whereas you could call them at any time. Often Game Masters don’t clearly explain the ways you can interact with plot or they throw you something that looks cool but doesn’t actually offer much interactivity. Alternatively there might be a wide array of things you can do with it but it’s not immediately apparent. So what do you do if this comes up?
- First try and engage with the plot in good faith, check around the location, and chat to people to see if anyone knows anything or has any idea on what you can do with it. It can often help to give it as a summary and then follow up with a question to them. “I know this guy who has a bunch of information, but I don’t know how to reach him. Any ideas?”
- Brainstorm possible angles that you could approach the issue with. Ideally involve other interested characters in this. You’ll all be looking at the same situation with your character’s own skills, experience and point of view so you’ll get more ideas if you include more people.
- If none of that works you can approach the GM and say: “I’m really interested in following up Blah. Any ideas on what I can try next?” You can even throw in a: “I’ve tried Blah, Blah and Blah thus far,” so they know what you’ve done and what hasn’t worked. After all, maybe the answer *was* in the room but another character moved it. If the Game Master knows you’ve already searched the room then they know not to send you looking again.
NOTE: Sometimes plots are legitimately inaccessible for a couple sessions. If that’s the case then the Game Master should be willing to tell you that there’s not much you can do … yet.