Drifter’s March Preparations

Over the past month we’ve gone over the plot overview for Drifter’s March and the kind of events that went down over the course of the game. Now we’re going to talk about the preparations I made for it in the first place.

Firstly, the rules.  The rules were something I’d been working on for over a year.  I literally read dozens of different LARP rule books before finally coming up with my own and I slowly amended mine over time as I thought up different scenarios or realised their flaws.  My rules needed to be fairly independent of the Game Master and to be based around accessing information or objects rather than new combat techniques.

I ran a playtest to stress test the bad guys and tinker with the combat / healing rules a little but unfortunately the playtest couldn’t really test most of the rules since most of the rules were based around things like lock picking and reading people.  Not exactly easy to do in a separate playtest.  We also did a workshop to help reinforce character ties and help people better understand the rules.  We had a pretty good turnout to both.

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Drifters March Lessons Learned

Drifter’s March was the biggest LARP I’ve ever run with 40 players and 11 cast members portraying NPCs. We’ve gone over an overview, some events that occurred during the game and the kind of effort that went into preparing for it.

Now I can talk about the various lessons that I learned from the event so that you can learn from the mistakes and successes I’ve made.

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Moments at the Drifter’s March LARP

So last fortnight we discussed a basic overview of the Drifter’s March LARP event we ran back in August, covering off on the different factions and meta-plots included. Of course it’s all well and good to know about the basic set up of a game, but what actually happened during it? What did the players actually *do*?

When the game began, a few of the rangers were injured in a firefight with the robots and their leader was badly wounded.  One of their lead scouts (an NPC or Non Player Character who was doomed to die) managed to open the door to the inn and call for help before being shot in the back of the head from the robot on the other side of the river and dying with a walkie talkie held in her hand.

Those in the hall leapt into action and a bunch of them headed out to find the rangers and provide support.  They could also hear a pair of reporters pleading for help.  One had her leg caught in a trap and needed someone who could disarm it.  (Each character had five skills which could include the ability to disarm traps, pick locks, or shoot guns, among other things).  They managed to get around the robot and move into position but they didn’t have much time to evac the ranger captain before they were attacked.

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