Firstly, the rules. The rules were something I’d been working on for over a year. I literally read dozens of different LARP rule books before finally coming up with my own and I slowly amended mine over time as I thought up different scenarios or realised their flaws. My rules needed to be fairly independent of the Game Master and to be based around accessing information or objects rather than new combat techniques.
I ran a playtest to stress test the bad guys and tinker with the combat / healing rules a little but unfortunately the playtest couldn’t really test most of the rules since most of the rules were based around things like lock picking and reading people. Not exactly easy to do in a separate playtest. We also did a workshop to help reinforce character ties and help people better understand the rules. We had a pretty good turnout to both.
Continue reading “Drifter’s March Preparations”